

With these science points, you can choose what you want to unlock from a giant field of upgrades. While the campaign is really gradual and slow-moving in how it develops, a custom game gives you access to virtually all content and asks you to start gathering science points. Then, you build stuff such as beds or a battery in the designated rooms. You build whatever you need to sustain people, fix an issue, or expand your base. It’s a bit like any base builder/management/simulation game. There’s honestly not much that could be improved in this department, and the game even has decent voice-overs whenever somebody calls you in the story.īase One is fairly simple in its approach. The sounds that you will hear are mostly those of beeping machines and thrusters from ships or space suits, which give the entirety a rather realistic feeling. In Base One, this results in atmospheric, dreamy background music. Luckily, years of sci-fi content have paved the way for stuff that works. This can make space music and/or sounds a challenge. This is because space is a vacuum with no way for sound to travel. In space, generally, there’s little sound present. You can rotate it horizontally and zoom or re-coordinate the camera, but sometimes there are situations where moving vertically (or zooming out further) would be very much appreciated. While that’s forgivable, when you are looking around in the depths of space, the thing that’s most annoying is how the camera is fixed vertically. That being said, the backgrounds don’t change that much, so most things happen inside and around your base. This game is made with cutting-edge precision, meaning there is a lot to gawk at and barely anything to annoyed by. Graphically, from the introductory footage showing the developer and publisher and beyond, the game looks as tight as anything.

Luckily, at least the view around you is something you can always rely on. Where the campaign mode might be a bit slow in overall progression, the custom games lack story and have quite little going on aside from you building a base. Luckily, there’s also a custom (sandbox-type) mode available. This also feels quite limiting sometimes, as there might be little to do at certain points in the game. If you don’t have any knowledge or skills in games, this is a simulator/base builder that you could still play easily as the tutorial and campaign are built from the ground up to learn you one thing at a time. The story is paced very well, making it approachable for all to play. You are part of it, as you command and oversee the creation of mobile space bases. To save the existence of mankind, the Earth created a “Solution” space force. This includes tidal waves and other disasters. In this case, the moon slowly gets destroyed by an increasing black hole, causing great catastrophes to happen on the Earth itself. A future where, one way or another, the Earth gets compromised and we are forced to send mankind to find another sustainable way of life. That’s why Base One has a slightly more realistic approach to the future and what we would actually need to survive in this new environment.īase One sets a precedent for a believable future. Where in the past it mostly was a sentence that invited the mind to go on an imaginary trip of possibilities, these days it’s more about the survival of mankind and the possible colonization of other planets.
